Research

by RPG Research Admin published 2018/07/30 00:57:00 GMT-7, last modified 2022-10-15T08:57:48-07:00
Information for those looking for research information about the effects of all role-playing game (RPG) formats, and their potential uses to achieve various goals for a wide range of populations. The language and content in this section is focused on providing information to students, professionals, and academics wishing to perform deep technical dives into research content.
Artificial Intelligence Technologies and Role-Playing Games
by Hawke Robinson — last modified Aug 18, 2022 10:35 AM

Includes using AI to teach/train tabletop and live-action role-playing gamers, using AI as assistant tools to help tabletop and live-action RPGers and Game Masters, as well as more typical use of AI in electronic and hybrid role-playing games.

xR (VR, AR, etc.) Technologies and Role-Playing Games (RPG)
by Hawke Robinson — last modified Aug 18, 2022 10:38 AM

Includes using virtual reality, augmented reality, and other "X" reality technologies with role-playing games. Not just as xR video electronic role-playing games, but as adjuncts/enhancements to tabletop and live-action RPGs. For example using Google Tilt painted dungeons for TRPG or larp players to "see" the dungeon room by room, while still playing with analog methods of dice rolling, etc.

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